Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
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All of this brings me back to the question that's been haunting me since discovering the Dreamie: Is it ridiculous to spend $250 on an alarm clock/noise machine? At a different time in my life, I would have said yes without hesitation. But the current version of me, who knows what it's like to move through each day like a zombie because I'm sleeping so terribly, would begrudgingly disagree. As I pack up this review unit to ship it back, I'll also be putting in an order for my own so I can keep my cherished new sleep routine going.
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How many men get prostate cancer?